Gunbound > Game Guide > Levels & Awards
In general, your character level is determined by how many Gunbound Points, or GP, you have
accumulated.
However, there are three standards for setting the GP threshold that defines your level.

Beginner Levels: Fixed GP Thresholds (Little Chick to Double Gold Axe)
For all levels up to Double Gold Axe, the level thresholds are set using fixed values of GP.

Pro Levels: Percentile Rankings (Metal Double Sided Axe to Diamond Hole)
FPro Levels are assigned to players with over 6900 GP (i.e. “pros”). For example, the level of
Metal Double Sided Axe is given to the bottom 30% of pro players, while the level of Diamond
Hole is given to the top 0.1% of pro players. Because pro levels are determined by your position
among the pro ranks, the GP threshold that corresponds to each level is variable.

Elite Levels: Top Gunbound Points Leaders
Elite Levels are awarded to the top GP leaders in the Gunbound community. Specifically, there are
levels for the top player, the next four players, and the next 16 players, for a total of 21 elite
levels. As with the Pro Levels, the Elite Levels are determined by position within the pro population,
and thus their GP threshold is variable.

See below for a comprehensive list of Gunbound Levels.
Note, all levels and rankings are updated at 18:00 (GMT+9)
Administrator level Infinite GP
Top 1 player 46,407 GP
Next 4 players 25,146 GP
Next 16 players 15,895 GP
Diamond Hole 0.1% 14,637 GP

% applied
to the players
over 6900 GP

Red Ruby Hole 0.2~1% 12,071 GP
Sapphire Hole 2~3% 8,719 GP
Violet Hole 4~6% 7,122 GP
Gold Double Sided Axe+ 7~10% 6,900 GP
Gold Double Sided Axe 11~20% 6,900 GP
Silver Double Sided Axe+ 21~30% 6,900 GP
Silver Double Sided Axe 31~50% 6,900 GP
Metal Double Sided Axe+ 51~70% 6,900 GP
Metal Double Sided Axe 71~100% 6,900 GP
Double Gold Axe 6000 GP
Gold Axe 5100 GP
Double Silver Axe 4200 GP
Silver Axe 3500 GP
Double Metal Axe 2800 GP
Metal Axe 2300 GP
Double Stone Axe 1800 GP
Stone Axe 1500 GP
Double Wood Axe 1200 GP
Wood Axe 1100 GP
Little Chick Remaining players
The amount of Gold and GP that you are awarded as you play is determined by how well you play
each game. Bonus Gold and GP are awarded for shooting high-angle and other difficult shots.
Poor play can result in deductions. Quitting a game before it is finished results in a fine of 100 Gold to all of your teammates. See below for a full list of bonus/penalty events.
Kill or bunge two opponents in a turn Shot of God Bonus +500G 4
Bunge an opponent in a turn Bunge Shot Bonus +100G 1
Kill an opponent in a turn Finish Bonus +100G 1
Cause over 500 points of damage to an opponent in a turn Excellent shot bonus +50G 0
Cause over 250 points of damage to an opponent in a turn Good Shot Bonus +20G 0
Cause over 150 points of damage to an opponent in a turn Shot Bonus +10G 0
Ride the Hurricane at least once and give an
opponent over 50 in damage
Hurricane bonus +20G 0
Shoot over 70 degrees, fly over 2.5 seconds and
give over 50 in damage
High Angle Bonus +15G 0
Shoot over 70 degrees and fly over 4 seconds and
give over 50 damage
Ultra High Angle Bonus +30G 0
The circuit of the bomb goes back and forth at the
same time
Boomer Shot Bonus +20G 0
The circuit of the bomb includes front and back around
the player (Indicates the records of back shots only)
Back Shot Bonus +25G 0
The total damage you give to an enemy is over 3000 3000 damage achieved +100G 4
The total damage you give to an enemy is over 2000 2000 damage achieved +100G 2
The total damage you give to an enemy is over 1000 1000 damage achieved +100G 1
If you fall down on your own Penalty of suicide -50G -1
Cause over 50 damage to your team or to yourself Penalty of Team Damage -25G -1
Team Killed (Bunge or Damage) Penalty of Team Killed -50G -2
Winning Award - 1:1 game Winning Award +100G 3
Winning Award - 2:2 game Winning Award +150G 6
Winning Award - 3:3 game Winning Award +200G 9
Winning Award - 4:4 game Winning Award +300G 12